AdaGDA: Faster Adaptive Gradient Descent Ascent for Minimax Optimization
Minimax optimization $\min_x \max_y f(x, y)$ underlies adversarial training, GANs, and game-theoretic ML. Standard gradient descent ascent (GDA) struggles with non-convex-non-concave settings and requires careful step-size tuning.
AdaGDA (arXiv:2106.16101) introduces adaptive step sizes for both the descent and ascent updates, in the spirit of Adam/AdaGrad applied to single-objective optimization.
Key contributions:
- Faster convergence rates than constant-step GDA in nonconvex-strongly-concave settings
- Robustness to step-size hyperparameters via adaptivity
- Theoretical analysis providing concrete convergence bounds
The result is practically relevant for adversarial and game-theoretic training where standard methods are notoriously sensitive to learning-rate selection.
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