Beyond Chain-of-Thought: Graph-of-Thought Reasoning in LLMs
This paper argues that Chain-of-Thought prompting, while effective, is fundamentally limited by its linear structure. Real problem-solving often requires non-linear reasoning — revisiting earlier steps, exploring parallel branches, and merging independent inferences.
Graph-of-Thought represents reasoning as a directed acyclic graph where:
- Nodes are intermediate thoughts or conclusions
- Edges represent inference or dependency
- Multiple paths can be evaluated simultaneously
Compared to CoT and Tree-of-Thought, GoT achieves better performance on tasks requiring complex compositional reasoning while using fewer tokens in some settings, since graph structure prevents redundant re-derivation of shared sub-conclusions.
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